RONY ARAHTA SEMBIRING,SRI MINDA MURNI,I WY DIRGEYASA
DOI: https://doi.org/Interaction in online gaming communities, especially in the Multiplayer Online Battle Arena (MOBA) genre, creates a unique and complex linguistic landscape. This study examines in depth the pragmatic phenomenon by analysing the form, function, and factors that influence the use of impoliteness strategies in the MOBA gamer language community in Indonesia through a descriptive qualitative method. This research explores the types, functions, and contextual use of impoliteness strategies within MOBA gaming communities, aiming to contribute to the fields of pragmatics, sociolinguistics, and digital discourse analysis. Descriptive qualitative methods used in this research, because this research involves data collection with the aim of describing existing conditions. this method focuses on cultural, social, personal identity and its purpose is more descriptive than predictive. The results show that MOBA (Multiplayer Online Battle Arena) gamer community uses incivility by composing direct name calling, sequencing accusations and insults, using interjections for transitions, using expletives. gamers in MOBA community tend to use disrespectful or toxic language during game play due to some main reasons emotional reaction during high pressure game play, lack of consequences & anonymity, peer influence & in-group norms, as a strategy or skill expression, miscommunication & poor team coordination.