MARÍA ANGELA BERMEO FUENTES,LUIS EMILIO CARRANZA-QUISPE,DANIELA GUARDO RUA,FERMÍN CARREÑO MELÉNDEZ

DOI: https://doi.org/

This study analyzes the design and implementation of gamified strategies in STEM (Science, Technology, Engineering and Mathematics) educational environments aimed at promoting environmental education and strengthening sustainable citizenship. Through a documentary review and the analysis of a case study in secondary education institutions, key elements are identified for the effective integration of gamification in pedagogical activities, including game mechanics, narratives and immediate feedback. The results suggest that gamification not only enhances motivation and active learning, but also facilitates the appropriation of sustainable values and behaviors. Implications for teachers and instructional designers are discussed, as well as recommendations for future research.